PHIL LAMBERT
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    • Soil Security Programme Conference 2019
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    • Ysgol Pencae Mural 2018
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  • Perception pieces
  • Evolution and Chance
  • Archive
    • Studio work 2013-2014
    • Observational Works 2005 -
    • Miscellaneous
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  • Home
  • Portfolio
    • Ashes to Ashes series 2019
    • Rewilding Turf studies 2019
    • Whitehead Bricks
    • Blackboard Series
    • Unnatural Selection Projects
    • Every Witch Way
    • Bill Taylors Brain
    • Anblickspiel
    • The Luscher Series
    • Dotty Illusion Motif
    • Physiognomy Projects
    • Tatlin Vs Cotan
  • Commissions and Workshops
    • Soil Security Programme Conference 2019
    • Ysgol Pencae Welsh Children’s Characters mural 2018
    • Ysgol Pencae Mural 2018
    • Heolddu, Prince's trust and ESCRI project 2014
  • Curriculum Vitae
  • Perception pieces
  • Evolution and Chance
  • Archive
    • Studio work 2013-2014
    • Observational Works 2005 -
    • Miscellaneous
  • Contact
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YOUR CART

Anblickspiel - Gamification of chance paintings 2011 oil on plywood

With reference to the digital design term 'Gamification', these paintings were playful miniatures of the chance series. In part inspired by Alberto Giacometti's surrealist board game based piece 'No More Play' 1931-2. The symbols were drawn from electrical diagrams referencing both Peter Halley systems based artworks and Daniel Dennet's computer based models of mind. The intention was that the paintings could be played with and people would invent their own purpose and rules for them. It was donated freely as a set to attendees of the Venice Biennial in a vending machine created by Art E Motion and Marina Moreno.
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