PHIL LAMBERT
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  • Home
  • Portfolio
    • Dirt and the Domestic
    • Rewilding Turf studies 2019
    • Soil Photography
    • Emergence
    • Charcoal / Nocturne series 2019
    • Blackboard Series
  • Workshops
    • Lead Creative Schools
    • WCSS22 and BSSS24
    • ARTICULTURE and Art CENA
    • Soil Security Programme Conference 2019
    • Heolddu, Prince's trust and ESCRI project 2014
  • Consultancy
  • Contact
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YOUR CART

Anblickspiel - Gamification of chance paintings 2011 oil on plywood

With reference to the digital design term 'Gamification', these paintings were playful miniatures of the chance series. In part inspired by Alberto Giacometti's surrealist board game based piece 'No More Play' 1931-2. The symbols were drawn from electrical diagrams referencing both Peter Halley systems based artworks and Daniel Dennet's computer based models of mind. The intention was that the paintings could be played with and people would invent their own purpose and rules for them. It was donated freely as a set to attendees of the Venice Biennial in a vending machine created by Art E Motion and Marina Moreno.
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